Freeform Actions[]
- Buildings: For actions you come up with yourself, you have +(Influence level) dice for all rolls pertinent to having said action performed through the staff and faculty at <>.
- People: For actions you come up with yourself, you have +(Influence level) dice for all social rolls against <> unless you are attempting to intimidate someone who is more influential than you are. As a general rule (at ST discretion):
- Influence 1:
- Influence 2:
- Influence 3:
- Influence 4:
- Influence 5:
Action Chart[]
Action Level | Action Description | Mechanic |
---|---|---|
1 |
Access current patient records and scheduled events (appointments, surgeries, testing). | +2 dice to pertinent investigation and research rolls. |
2 | Access entire archives of all in-house records (patient records, financial records, surgeries, tests and results, referrals, internal employee reviews, etc.) | -2 difficulty to pertinent investigation and research rolls. |
2 | Obtain $500 worth of either blood or other IV & infusion supplies (up to 3 BP worth of blood). | Come to a scene prepared accordingly. |
3 | Muddle with archives of current patient records and scheduled events (appointments, surgeries, etc.) | -2 DC to appropriate rolls. |
3 | Obtain $2,000 worth of either blood (up to 12 points worth) or portable medical equipment (kit defibrilator, pressure infusors, testing and sterilization kits, etc.) | Come to a scene prepared accordingly |
3 | Borrow the use of hospital testing equipment on site. | -2 DC to appropriate rolls (investigation, science, technology, medicine, etc.) |
4 | Falsify all records in house, regardless of their age, going throuch archives changing existing entries or making new ones. | -2 difficulty to pertinent rolls, create Alternate ID 2 |
4 | Privately rent the use of a hospital's available facilities (Operating Room, testing rooms, patient rooms, morgue) | Use some portion of the hospital's facilities for a scene |
4 | Acquire a cadaver | Just what it says on the tin. |
4 | Obtain $5,000 worth of either blood (up to 30 points' worth) or medical equipment (surgical equipment, testing machines, etc.) | Come to a scene prepared accordingly. |
5 | Reschedule events within the hospital, rerouting individuals and altering the course of planned meetings, surgeries, tests, etc. | Alter the progression of a scene accordingly, potentially halt something altogether. |
5 | Obliterate entire records and archives against a target. | -2 DC rolls pertaining to removing a specified target from archives and files. |
5 | Have hospital staff withhold information or lie to external parties (police, media) about patients, results, testing, etc. | Roll Manipulation + Subterfuge to convince appropriate staff; each success represents a day of withheld information, 4+ successes means a lie. |
5 | Put the heat on people within a department to work in your favor | Double the effectiveness of the mechanics of an appropriate action: minimum DC is now 4, maximum dice advantage is +5, or all NPCs will spend Willpower for success. |
5 | Change the opinions of staff and professionals | Instigate a promotion or demotion of an NPC or contest a player in an appropriate contested roll to knock their Influence up or down by 1; failure impacts your influence. |